Mithun M. - Unity Game Developer
Mithun M.
Unity Game Developer
// PROFESSIONAL PORTFOLIO

Mithun M.Unity Game Developer

I’m a Unity game developer focused on building polished, high-performance gaming experiences across mobile, multiplayer, and WebGL platforms.

With hands-on experience delivering 15+ mobile games, contributing to gameplay systems on an AA-scale horror zombie title, and supporting large-scale WebGL conversions for 20+ titles, I combine creative mechanics prototyping with disciplined optimization.

// VERIFIED ENGINE SKILLSETS

Technical Capabilities & Stack

Categorized technical proficiencies derived from shipped mobile titles, WebGL migrations, and real-time netcode engineering.

Unity Development

17 skills
Unity 2022 / 6C# ScriptingGameplay SystemsUniversal Render Pipeline (URP)CinemachineCharacter ControllerAnimator ControllerNavMesh PathfindingUnity TimelineScriptable Objects ArchitectureAddressables Asset SystemParticle SystemsTilemappingWheel Colliders & Vehicle PhysicsAudioMixer & Spatial AudioShader Graph (Basic Materials)Behaviour Graph (Basic AI)

Optimization & Profiling

11 skills
WebGL Build Optimization & DebuggingWebGL Memory BudgetingAddressables Load-Flow OptimizationUnity Profiler & Deep ProfilingUnity Frame DebuggerObject Pooling & GC ReductionOcclusion CullingLight Baking & LightmapsTexture Compression (ASTC/DXT/ETC2)Sprite AtlasingDraw Call Batching & GPU Instancing

Multiplayer & Networking

6 skills
Photon Unity Networking (PUN2)Real-Time State SynchronizationNetwork Interpolation & Lag CompensationRoom Matchmaking & Lobby FlowServer ReconciliationMultiplayer Bug Fixing & Diagnostics

Programming & Architecture

7 skills
C# (Advanced)CJavaScriptHTML5 / CSS3Data Structures & AlgorithmsDesign Patterns (Singleton, State, Observer, Factory, Command)Clean Code & Modular Architecture

Tools & Workflows

5 skills
Git & GitHub Version ControlFigma (Game UI & Wireframing)Blender (Basic 3D Editing & Asset Tweaking)ARCore / ARKit (AR Foundation)Cross-Platform Deployment (Mobile, WebGL, PC)
// PROJECT REPOSITORY

Featured Projects & Prototypes

Explore playable prototypes, multiplayer demonstrations, AR physics experiments, and future original titles in active development.

FILTER:
Project Mavila [Original IP]
In Development
Studio Games

Project Mavila [Original IP]

Atmospheric indie game prototype exploring narrative tension, spatial audio, and physics-driven environmental interaction.

TECHNICAL HIGHLIGHTS
  • • Internal Gameplay Prototype v0.2
  • • Custom ScriptableObject event pipeline
Unity 6 / URPC# Scriptable ArchitectureCinemachineShader Graph+1
Zombie Killer (Multiplayer)
Completed
Multiplayer

Zombie Killer (Multiplayer)

Cooperative multiplayer wave shooter featuring real-time state synchronization, Photon PUN2 matchmaking, and synchronized enemy AI.

TECHNICAL HIGHLIGHTS
  • • Photon PUN2 Room Matchmaking
  • • Sub-50ms sync latency compensation
UnityPhoton PUN2C#State Synchronization+2
Alien Hunter (3rd Person Shooter)
Completed
Personal Projects

Alien Hunter (3rd Person Shooter)

Third-person tactical combat prototype with responsive character controllers, Cinemachine dynamic camera blending, and responsive animation state machines.

TECHNICAL HIGHLIGHTS
  • • Custom smooth camera orbit & aim blend
  • • Modular weapon inventory system
UnityC#CinemachineCharacter Controller+2
AR Basketball Simulation
Completed
AR/VR

AR Basketball Simulation

Augmented reality sports experience utilizing ARCore/ARKit surface detection, gesture touch controls, and realistic projectile ball physics.

TECHNICAL HIGHLIGHTS
  • • Real-time surface tracking & plane alignment
  • • Realistic trajectory impulse calculations
UnityAR FoundationARCore / ARKitGesture Physics+1
Army Parking Precision Simulator
Completed
Mobile

Army Parking Precision Simulator

Precision vehicle simulation featuring wheel colliders, custom suspension physics, gear shifting, and spatial collision constraints.

TECHNICAL HIGHLIGHTS
  • • Fine-tuned Ackermann steering geometry
  • • Custom slip/friction audio modulation
UnityWheel CollidersVehicle PhysicsUI Canvas+1
WebGL Performance & Memory Architecture
Research / R&D
WebGL

WebGL Performance & Memory Architecture

Technical case study demonstrating Addressables asset streaming, WebGL memory budgeting, and draw call batching.

TECHNICAL HIGHLIGHTS
  • • Up to 60% memory footprint reduction
  • • Fast initial payload under 25MB via Addressables
Unity WebGLAddressablesMemory ProfilerBrotli Compression+1

Professional Commercial Project Statement

Through my professional experience, I have contributed to mobile game development, multiplayer systems, and WebGL optimization. Due to confidentiality agreements and company policies, selected commercial projects cannot be publicly showcased.

Commercial contributions encompass 20+ WebGL migrations, 8 Photon PUN2 titles, 15+ production mobile titles, and gameplay optimization on an AA-scale horror zombie title.
// TECHNICAL HIRING & CONTRACTS

Discuss a Unity Development Role

Available for senior/lead Unity development positions, contract WebGL optimization consulting, and multiplayer integration projects.

DIRECT EMAIL
mithun.gamedev@gmail.com
TELEPHONE / WHATSAPP
+91 9895900171
LOCATION
Kerala, India (IST / UTC+5:30)
COMMUNICATION NETWORKS
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