Project Mavila [Original IP]
Atmospheric indie game prototype exploring narrative tension, spatial audio, and physics-driven environmental interaction.
- • Internal Gameplay Prototype v0.2
- • Custom ScriptableObject event pipeline

I’m a Unity game developer focused on building polished, high-performance gaming experiences across mobile, multiplayer, and WebGL platforms.
With hands-on experience delivering 15+ mobile games, contributing to gameplay systems on an AA-scale horror zombie title, and supporting large-scale WebGL conversions for 20+ titles, I combine creative mechanics prototyping with disciplined optimization.
Categorized technical proficiencies derived from shipped mobile titles, WebGL migrations, and real-time netcode engineering.
Explore playable prototypes, multiplayer demonstrations, AR physics experiments, and future original titles in active development.
Atmospheric indie game prototype exploring narrative tension, spatial audio, and physics-driven environmental interaction.
Cooperative multiplayer wave shooter featuring real-time state synchronization, Photon PUN2 matchmaking, and synchronized enemy AI.
Third-person tactical combat prototype with responsive character controllers, Cinemachine dynamic camera blending, and responsive animation state machines.
Augmented reality sports experience utilizing ARCore/ARKit surface detection, gesture touch controls, and realistic projectile ball physics.
Precision vehicle simulation featuring wheel colliders, custom suspension physics, gear shifting, and spatial collision constraints.
Technical case study demonstrating Addressables asset streaming, WebGL memory budgeting, and draw call batching.
Through my professional experience, I have contributed to mobile game development, multiplayer systems, and WebGL optimization. Due to confidentiality agreements and company policies, selected commercial projects cannot be publicly showcased.
Available for senior/lead Unity development positions, contract WebGL optimization consulting, and multiplayer integration projects.